Follow wayoff333
Follow
Following wayoff333
Following
Add To Collection
Collection
Comments
Devlog
SalvageBound
←
Return to SalvageBound
Devlog
Website https://salvagebound.com/
October 08, 2026
by
wayoff333
please go to the website for further updates SalvageBound...
Continue reading
SalvageBound v0.9.07 - CO-OP sync
October 07, 2026
by
wayoff333
SalvageBound v0.9.07 Fixes • Fixed the game closing to the desktop a few minutes into play. It could happen anywhere: walking the road, fighting, or at the shop. • The crash came from a traveler b...
Continue reading
SalvageBound v0.9.06
October 07, 2026
by
wayoff333
SalvageBound v0.9.06 New game story • The story screen on a new game now shows the SalvageBound sign over a dark backdrop instead of the old painted art, matching the loading screen. • Maggie's st...
Continue reading
SalvageBound v0.9.05 Co-op Sync Zombie HP
October 05, 2026
by
wayoff333
SalvageBound v0.9.05 The dead • More of the dead out in the world: about half as many again in every area, and a couple more round home. • Bigger hordes: a horde night starts at 12 and grows faste...
Continue reading
SalvageBound v0.9.04 Title screen
October 04, 2026
by
wayoff333
SalvageBound v0.9.04 Title screen • A horde comes for the shop on the title screen: a lightning flash shows twenty and more of the dead coming out of the dark. • Someone steps out of the shop with...
Continue reading
SalvageBound v0.9.03
October 04, 2026
by
wayoff333
SalvageBound v0.9.03 Fixes • Lights can be placed again once you have a generator: the lamp, hanging lamp, bulb string, jar chandelier and neon sign were asking for the generator as if it were a mat...
Continue reading
SalvageBound v0.9.02 Power
October 03, 2026
by
wayoff333
1
SalvageBound v0.9.02 Power • The shop starts with no power. The lights stay dark and the fridge stays warm until you get a generator running. • Only the OPEN/CLOSED sign works at the start: it run...
Continue reading
SalvageBound v0.9.01 Hunting, farming and food
October 03, 2026
by
wayoff333
SalvageBound v0.9.01 Hunting, farming and food • Rabbits, deer, stags and foxes in the grassland and woods to hunt for meat. They bolt when they see you; crouch to get closer. • Deer, stags and fo...
Continue reading
v0.8.28: folk who talk and remember, real doors, crumbling houses and drive-through burgers
October 02, 2026
by
wayoff333
Folk with a lot more to say Everyone talks about what's going on : customers, travellers at the fire, wanderers on the road, your guards, camp folk and your companion now pick what they say from what'...
Continue reading
New in v0.8.27: doors you open yourself, and a calmer start
October 02, 2026
by
wayoff333
Doors You open doors yourself now : walk up and press E to open a door, E again to shut it. A shut door stops you; an open one stays open till you close it. Double front doors open together. Old doors...
Continue reading
New in v0.8.26: doors, thunder, jump scares, a tidier shop, and Maggie tells the story
October 02, 2026
by
wayoff333
SalvageBound v0.8.26 New in v0.8.26: doors, thunder, jump scares, a tidier shop, and Maggie tells the story ### The story at the start - Maggie tells it now: the opening cards are her talking to you t...
Continue reading
SalvageBound 8.25: grabbed, infected dog packs, crumbling towns, restaurants and three new lands
October 02, 2026
by
wayoff333
The dead grab you now, infected dogs hunt in packs, the towns are crumbling and some of the stores were restaurants. Plus crash reports, co-op sleeping, recorded sound for nearly everything, and three...
Continue reading
SalvageBound 8.24: horde nights, guards, a rec room, beds for the night and a big graphics pass
October 02, 2026
by
wayoff333
SalvageBound 8.24: horde nights, guards, a rec room, beds for the night and a big graphics pass Your shop, your guests and your fights A rec room (build mode; these don't use up the shop's build slots...
Continue reading
SalvageBound 8.22: the cold north, wet weather, mutant brutes and a shop with rooms
October 02, 2026
by
wayoff333
SalvageBound 8.22: the cold north, wet weather, mutant brutes and a shop with rooms Home comforts, wet weather and a shop with rooms Ponchos instead of cloaks: every cloak is now a poncho (Road, Hoode...
Continue reading
v0.8.21: dark rooms, climbing, gear that wears out, and folk who talk back
October 01, 2026
by
wayoff333
A big one. Houses got scary, your gear wears out, the folk at your fire finally talk back, and things explode properly now. Dark rooms and things waiting in them Only the room you're in: step into a h...
Continue reading
v0.8.20: a vision cone, lush meadows, a real flashlight, rolling fog
October 01, 2026
by
wayoff333
Fresh build is up (the itch app updates it for you). Vision cone (like Project Zomboid): you see what you're facing, a cone about 125 degrees wide, as far as walls and buildings let you, plus a couple...
Continue reading
v0.8.19: the Greenwater, new weapons, yards and a smoother world
October 01, 2026
by
wayoff333
A big one. Download the new build from the page (or let the itch app update it). The story of the green goo (Greenwater): five new journal pages to find (a torn-out convoy log, the Depot 9 work order...
Continue reading
v0.8.18: creepier, better lighting, houses that look lived-in
September 30, 2026
by
wayoff333
A creepier world, much better lighting, and houses that look like people lived in them. A creepier world: a low, uneasy drone sits under everything (heavier at night and far from home, faint at the sh...
Continue reading
v0.8.17: downtown you can explore, Zomboid controls
September 30, 2026
by
wayoff333
Downtown buildings you can explore floor by floor, Zomboid-style controls, hunger/thirst/tiredness, and a pile of fixes. Downtown, bigger and taller (new worlds): downtown blocks now hold bigger build...
Continue reading